Terminology

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A list of commonly used terms and abbreviations (Note: Terms with a # sign can be used with multiple numbers)

Early Hammer
A particularly rare Hammer Brother movement in W2 that results in the ability to use the overworld hammer to skip several levels.
W#-
World # prefix usually followed by level.
F#
Fort(ress), the dwelling of Boom Boom.
IL
Individual Level: Getting a single exit as fast as possible, regardless of whether or not it can be used in any full-game run. Sometimes has restrictions.
Zip/Clip
When Mario jumps into a top corner and, if executed correctly, causes himself to be propelled through a horizontal series of blocks.
TAS
Tool Assisted Speedrun, using a device to make a non-human only gameplay.
wwww
Japanese equivalent of lol
スーパーマリオブラザーズ3
Japanese for Super Mario Bros. 3
Turnback
A quick opposite-direction turn in mid-air to manipulate movement.
RNG
Random number generation, in Smb3 this can be seen in the movement of the hammer brothers, behavior of random jumping cheep cheeps, etc.
Tail
The leaf powerup.
WW
"Wrong Warp" , an out of bounds glitch used in Smb3 to warp from level 7-1 to the Princess's Chamber, ending the game.
P-speed
The bar that fills up as mario runs, it makes him faster accordingly and allows for longer jumps.
P-heavy
A strat heavily reliant on a specific p-speed value to work.
HB
Hammer Brother, they like to run marathons around the screen.
Macaroni & Cheese
Getting a clip/zip on your very first attempt. Most commonly refers to the 7-1 clip, but can also be used to refer to other clips as well.